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Protected Valued Contributor


Joined: 02 Jan 2001 Posts: 228 Location: Portugal
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Posted: Fri Aug 22, 2003 10:44 pm Post subject: |
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| Dr dread, I'm sorry, your recolored tiles look good BUT... I don't like them as much as mine:P Besides, with the new frame arround the board with the A,B,C and 1,2,3, etc (as you asked) I doubt the tiles will flow with the menu:P Here is what I'm going to do: I'm going to make it possible to change tilesets, and include both with the game. What do you say? I'll credit you, obviously. |
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Dr. Dread Professional Member


Joined: 03 Aug 2001 Posts: 1065 Location: Copenhagen, Denmark
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Posted: Sat Aug 23, 2003 8:21 am Post subject: |
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No problemo. Feel free to use it as you please
Dread _________________ ~~ Alcohol and calculus don't mix... Don't drink and derive! ~~
String.DLL * advanced string processing |
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Skit3000 Admin Team

Joined: 11 May 2002 Posts: 2166 Location: The Netherlands
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Protected Valued Contributor


Joined: 02 Jan 2001 Posts: 228 Location: Portugal
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Posted: Sat Aug 23, 2003 9:08 pm Post subject: |
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Sure, I'll PM you the download url. Wow, I never thought there would be so many people interested I'd better list here or I'll forget hehe:
Prakash
Garrett
LiquidCode
Dr. Dread
Rubes_sw
Skit3000 |
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Skit3000 Admin Team

Joined: 11 May 2002 Posts: 2166 Location: The Netherlands
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Protected Valued Contributor


Joined: 02 Jan 2001 Posts: 228 Location: Portugal
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Posted: Sat Aug 23, 2003 9:36 pm Post subject: |
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| Its already in my To Do list, skit. Actually, its on top of it:P Thought about this before I started beta hehe |
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Protected Valued Contributor


Joined: 02 Jan 2001 Posts: 228 Location: Portugal
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Posted: Tue Aug 26, 2003 6:04 pm Post subject: |
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Okay, for the next beta version, all of Dr Dread's suggestions were implemented except #1 and #7 - #8 is not included but possible because I also added a tileset changing system. For this, all images now go in a single file, and Tommy's VDSIMAGE dll (my favourite ^_^) is used to split them when the program runs (this dll is really awesome, I use it in my Puzzles game, Tile Splitter and Merger, etc ). Finally, it is now possible to dis-select an unit by right clicking it. Shortly all beta testers will recieve the download URl for the next beta version via PM. Feel free to create new tilesets and send me; they will be included with the game and you will be credited =) And keep suggesting stuff! |
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Dr. Dread Professional Member


Joined: 03 Aug 2001 Posts: 1065 Location: Copenhagen, Denmark
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Posted: Wed Aug 27, 2003 1:36 am Post subject: |
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Looks ever better.
'Save game' feature works, but I cannot continue the game after loading a saved game.
In my opinion you should really consider replacing e.g. X7Y2 in the moves list with the proper b2
So far everything else seems fine
Greetz
Dread
PS: I think I'll make a tileset for it later. _________________ ~~ Alcohol and calculus don't mix... Don't drink and derive! ~~
String.DLL * advanced string processing |
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Dr. Dread Professional Member


Joined: 03 Aug 2001 Posts: 1065 Location: Copenhagen, Denmark
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Posted: Wed Aug 27, 2003 1:51 am Post subject: |
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Update: Tried saving another game, and now I can continue the game. So perhaps I was just
outta luck last time
Dread _________________ ~~ Alcohol and calculus don't mix... Don't drink and derive! ~~
String.DLL * advanced string processing |
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Dr. Dread Professional Member


Joined: 03 Aug 2001 Posts: 1065 Location: Copenhagen, Denmark
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Protected Valued Contributor


Joined: 02 Jan 2001 Posts: 228 Location: Portugal
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Posted: Wed Aug 27, 2003 3:55 pm Post subject: |
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"In my opinion you should really consider replacing e.g. X7Y2 in the moves list with the proper b2 "
Yes, I considered it, I just didnt have time to make that yet, but I will implement it for SURE, so don't worry. Also I think I can implement the view of the units one already lost, too, it's only a matter of drawing a few small sized symbols and adding some code, but, as I said, that goes in the end =)
Thanks for the new tileset, will be included  |
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Protected Valued Contributor


Joined: 02 Jan 2001 Posts: 228 Location: Portugal
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Posted: Wed Aug 27, 2003 4:07 pm Post subject: |
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| Dread I played a bit with the save\load game thing and I am completely unable to make it freeze the game :-/ You have to tell me exactly how you did it, if you can reproduce the bug again. |
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Dr. Dread Professional Member


Joined: 03 Aug 2001 Posts: 1065 Location: Copenhagen, Denmark
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Posted: Wed Aug 27, 2003 7:04 pm Post subject: |
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I can.. I have it right now: I run the program, and then select "Load game". I get the successful load message,
I can use menus etc. but I cannot select any piece or make any move.
I could mail you the game file it you want to test it.
I have however also tried loading games with no problems...
Greetz
Dread _________________ ~~ Alcohol and calculus don't mix... Don't drink and derive! ~~
String.DLL * advanced string processing |
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Dr. Dread Professional Member


Joined: 03 Aug 2001 Posts: 1065 Location: Copenhagen, Denmark
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Posted: Wed Aug 27, 2003 8:43 pm Post subject: |
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A bit more info for ya: The problem occurs when I try to load a saved game right after the
program has been started. If a start a new game first and then load the saved one, it's OK
Dread _________________ ~~ Alcohol and calculus don't mix... Don't drink and derive! ~~
String.DLL * advanced string processing |
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Protected Valued Contributor


Joined: 02 Jan 2001 Posts: 228 Location: Portugal
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Posted: Wed Aug 27, 2003 8:59 pm Post subject: |
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| Hm I found the problem, four missing INIFILE WRITE lines. When I release the next beta it will be fixed but old saved games will have this problem until they're re-saved with this new version:P |
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